I have finally somewhat figured out how to do things in 3D. While I mainly focus on Blender’s 2d Animation tools, I am also getting the hang of modelling, animating and simulating 3D elements in Blender. Here are some of the Renders i made as part of my learning experience.
Thanks to an addon i can finally do cool landscapes and parts of cities, by just selecting the part i want on the map and adding particles and textures.
Making a boat float and cast waves is not as easy as it may seem
Here i actually experimented with a new noise reduction method, that only needs about 8 samples for a clean render (usually it takes 128 and above).
I tested out the rigging system in Blender. It was ridiculously easy to animate this cute little kitty and blend the various animations seamlessly (Moving from A to B, walking and bending down) But i noticed that the walking animation wasn’t rendering for no goddamn reason whatsoever. In the end I figured it out (as you can tell) but that was a very annoying day of troubleshooting.
I know it isn’t the prettiest of liquid simulations, but that wasn’t really the point of this experiment. It was actually to see how well the non-ray-tracing eender engine “eevee” would perform when given a complex scene. The reason being that while raytracing is perfect in terms of accuracy and lighting, it takes hours to render while eevee takes minutes for the same operation.
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